About me
I am a Lisbon-based artist and computer programmer interested in the interplay between technology and the natural landscape. Using narrative generative systems—animated videos of infinite duration, real-time simulations built in game engines or other software—I create worlds that recontextualize aspects of digital culture we take for granted, often in absurd ways, while investigating the power structures which mediate our relationship with technology. Drawing on media archaeology and art history, my research process traces the origins of our current thought patterns around (technological) progress.
My work has been exhibited with Inter/Access (Toronto), Office Impart (Berlin), Panke Gallery (Berlin), SPRING BREAK Art Show (New York), Currents New Media (Center for Contemporary Art Santa Fe), The Wrong Biennale, BASE (Istanbul), Romanian Design Week (Bucharest), Infinite Objects and New York University. My real-time simulation work, Arcadia Inc. was recognized as a 2021 winner of the Lumen Prize in Art and Technology. I hold a B.S. in Computer Science (2016) from Yale University and an M.P.S. in Interactive Telecommunications (2021) from New York University, where I also served as a research resident and adjunct professor.